AAD, Algorithms-Aided Design
Arturo Tedeschi
Battleship HMS Royal Oak
Witold Koszela
Living in a Dream
Robert Klanten
Diving the Thistlegorm
Simon Brown
English Electric Lightning
Geoff Coughlin
3D Math Primer For Graphics and Game Development
Fletcher Dunn
GPU Pro2
Wolfgang F. Engel
Haptic Rendering
Ming C. Lin
Architectural Model Building
Roark T. Congdon
Graph Databases
Ian Robinson
GPU Pro 6
Wolfgang F. Engel
Real-Time Rendering
Tomas Möller
Fundamentals of Data Observability
Andy Petrella
County Class Cruisers
Les Brown
Akagi & Kaga
Kerry L. Jang
Painting Wargaming Models. Armoured Vehicles in Europe and North Africa 1939-42
Andy Singleton
The Fundamentals of C/C++ Game Programming
Brian Beuken
The VES Handbook of Visual Effects
Jeffrey A. Okun
The Pocket Mentor For Careers in VFX
David Ferreira
Creating High-Quality Vegetation For Games
Chico Spans